Plutonium Engine
A high-performance 2D renderer built in Rust, focusing on efficiency and real-time capabilities.
Designed an SVG-first pipeline using ReSVG and tiny-skia. Implemented a retained UI system, efficient batching for draw calls, and a deterministic ECS game layer. The engine is capable of handling thousands of sprites at high frame rates while maintaining low memory overhead.
Stealth Startup
Advanced XSS fuzzing infrastructure and security research tools.
Built a comprehensive XSS scanning pipeline using headless Chromium and custom taint analysis. Enumerated over 300 DOM sinks and developed a distributed worker system for large-scale scanning.
AV Recognition Research
Audio-visual recognition systems using multimodal LLMs.
Published in CVPR '24 Sight and Sound Workshop and IEEE T-MM. Developed novel approaches for recognizing autism-related behaviors by synchronizing audio and visual data streams and leveraging large multimodal models.