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Solo Engineer

A multi-crate Rust/Tokio engine for prediction markets and crypto — data ingestion, backtests, modeling, and paper/live execution in one workspace.

It ingests and normalizes exchange feeds (Kalshi, Polymarket, Coinbase) over raw TCP and WebSockets into PostgreSQL and DuckDB, prices binary options with Black-Scholes digital and SABR volatility, and runs Forust and ONNX models behind isolated execution and fail-closed risk gates.

RustTokioPostgreSQLDuckDBForustONNX

Creator

A plugin and workflow layer for AI coding harnesses — planning, implementation, review, docs, and release workflows behind host-native skills.

Software Engineer

A browser crawler and XSS scanner for finding DOM, stored, and reflected XSS at scale, built at a stealth security startup.

Creator & Lead Engineer

A 2D renderer and small game framework I have been writing in Rust. It handles SVG assets, batching, text, UI, and the game loop.

Renderer Engineer

A Monte Carlo path and photon renderer built for CMU 15-468.

Compiler Engineer

An end-to-end optimizing compiler from C0 to x86-64, built for CMU 15-411.

Systems & Vision Engineer

A real-time motion-capture dance game installed in a booth at CMU Spring Carnival 2026.

Engine & Gameplay Engineer

A browser clone of a Jane Street market-making card game, built on the Plutonium Engine compiled to WASM.

Gameplay Systems Engineer

A cooking and travel game that dogfoods the Plutonium Engine.

Researcher

IEEE Transactions on Multimedia article on multimodal autism behavior recognition with a sensor-fusion model over video, audio, and skeletal tracking.

Researcher

Research on autism behavior recognition from paired audio and video, using multimodal LLMs. Published at the CVPR Sight and Sound Workshop.

Full-Stack Developer

A Django and SQLite platform for distributing CS assignments, collecting submissions, and tracking student progress, deployed to a high school for a full year.